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MOO
NIITANI

MOO
NIITANI or MASAMITSU NIITANI of his real forename :
It's the big boss of the company named COMPILE, the producer (or
vice producer now that SEGA invested in the firm to save it from
disappearance), a video game company which started in the early
80's doing subcontracting for bigger firms like SEGA or NAMCO,
and which finally gain independance with the MSX devellopment
(on the console game market, COMPILE games were often released
by others distributing companies). The firm became bigger and
you must almost know one of their production : PUYO PUYO, the
smashing wonderful puzzle game, in Europe and U.S.A .known as
Dr robotnik mean bean machine on MD and kirby puzzle on SNES (if
you don't know them, you missed something, what a pity!)).
Nevertheless, MOO NIITANI has not only a producer role, in the
beginning of COMPILE, he was part of the little game makers team,
he worked on games programming and directed some productions.
This is not only a business man, I may even say it's not a business
man at all (because of the near economical death of COMPILE )
It's more some kind of "soul" of the company, symbol
of the friendly and fun-loving spirit, for example when he lend
his voice to the Satan from PUYO SUN or to the CARBUNCLE, we can
see him often, but not in role of the guy who sale the product
only to get profits. A game was even made in the DISC STATIONS
which parody him, He incarnates one of these japanese super heroes
like GAVAN or ULTRA MAN ; a sentai role playing game with MOO
NIITANI leading a double life, COMPILE life and fighting for justice
against black Carbuncles robots.
For information, DISC STATION were COMPILE disk magazines with
CD, or floppy disks in that time, where can be found original
games, news, demos, COMPILE private jokes (and even horoscope
on MSX)..., It make me regret this good old MSX spirit, when today
a giant firm in home electronics try to fob off on everyone their
game console as if they were selling washing machines, proposing
games more and more conceived by sales representatives, and not
made by creative designers.
This
is why the announcement of a new ZANAC release, in good old 2D,
is a slap given to all bad games made in a 2 sec time, with the
sames 3D matrix and which are as genuine as silicone breasts.
It's not so important if ZANAC does not sell much ; it will remains
as a militant reminder of the good old time of 8bit machines,
and I and certainly other people will greatly appreciate this
Game.
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