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SEIREISENSHI
SPRIGGAN
Under
construction

350x628 (103k)
In
1991, NAXAT release on PC-Engine this CD-ROM programmed by COMPILE,
this new shooting game, with vertical scrolling as usual, will
demonstrate the infinite talent of COMPILE in this domain.

SEIREISENSHI
ALESTE (oops...some people still call it SPRIGGAN) can't deny
its direct descendance of the also smashing M.U.S.H.A. ALESTE
released one year before on MEGADRIVE, not only because of the
programming team which is the same one, but also because of their
ressemblances, if you play the 2 games in a same raw, you will
understand
The plot tells us of the struggle of a world of magic, JYURA,
against another world led by BURAIZUBARA-Ô. The main source of
JYURA's world is elemental power, which is used in giant combat
armors, one of these combat armor is JEGGA and LICATO's one, the
2 main characters who fight against that threat, at least it's
what I think I understood of the all scenario written in Japanese.
The
game itself is as his direct ancestor, I mean perfect and above
all the games of the same kind on PC-Engine. Even more recent
games as SAPPHIRE (or SAPHAIA depending on the pronunciation)
haven't dethroned it, even is SAPPHIRE is very good and propose
a high level production (and visual effects as morphing boss),
it is lacking of this little thing in game-play to reach the title
of master-piece as this ALESTE / SPRIGGAN. The game production
don't suffer to be only a simple CD-ROM of 1991, it's not piece
of old junk, on the contrary, you will be able to judge as soon
as screenshots will be ready.
Concerning
the people who made this shooting-game master-piece come true,
the staff in Japanes mention work of guys as MR. SAKODA and KATSUMI
TANAKA to music making (and you can truly hear their 2 differents
sound), and for the rest guys as KAZUYUKI NAKASHIMA, TOYAMA YUICHI,
JANUS TERAMOTO, SHOJI YAMADA, MATS, JEMINI HIRONO (among many
others), and of course the big boss of all these talented people
MOO NIITANI.
Here
is some sound extract in form of MIDI files to get a little idea
:
The
MIDI files are zipped with a txt file for infos (authors, coders,
origins...) and the details and addresses of the people who have
coded these MIDI files.
Caution,
the Shibaken's MIDI and some others, I think, are made for sound
cards like Roland SC-88, but it could sound well in general MIDI
too, test them (for me, MIDI player is capricious even with general
MIDI)
TIPS
12
lives : During the game, press start to pause the play, then press
II, select, I, select, II, select, I, select and that's it, 12
lives
Multi
player game : With a five pads adaptator plugged, players 2 to
5 can interfere in the solo game, taking control of ally robots
which are comind during the first stage (2 scenes), push run and
select of the concerned pad when the robot shows up. The commands
are limited, shooting and moving only, if you go out of game screen
or if you're shot, you will lose your ship and you will be forced
to wait another ally appearance. A funny thing to do is to take
control of a lot of robot with the same player, so you can make
an ugly amount or a perfect line of flying robots (don't complain
if some get shot).
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