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SUPER
ALESTE
Under
construction

Front cover
476x540 (72k)
SUPER
ALESTE or SPACE MEGAFORCE in USA is the only shooting game of
company of MOO NIITANI on
SUPER FAMICOM, released by TOHO in 1992.

Whatever
you may object, the SUPER NES never gained my respect as a good
shooting game machine ; in horizontal scrolling, we have some
KONAMI games which are good (others can be found in better version
as PHALANX that I prefer on X68000) and in vertical scrolling
domain, the TWIN BEE (available too on X68000), the hybrid and
amazing AXELAY and that SUPER ALESTE are the most important part
of that kind on the machine, all the others can't match the usual
production of PC-Engine or MEGADRIVE.
And one more time, I must admit this SUPER ALESTE get at the top
of its category as the best vertical scrolling shoot. We have
plenty of visuals effects indeed less unusual than AXELAY, but
varied and numerous, zooms, deformations, really speedy scrolling...,
the game used the capacities of SUPER FAMICOM but may be not at
its maximum (at last, there was no slow-down in scrolling, that
was so usual for SNES games). In its form, this SUPER ALESTE has
an ancestry with GUNHED, there the same kind of bonus stages and
we find that same COMPILE touch, a rather good difficulty level,
varied action and good music.
Nevertheless, I think this ROM cartridge could have been better,
seing the full capacities of SUPER FAMICOM.

640x480 (61k)
For
scenario, it seems to vary from US version to Japanese one, the
pilot is being helped by a co-pilot, and she seems to have strange
role in the plot at the end of game (I don't reallly get the Japanese
ending, one more mystery to solve)
TIPS
There
is a lot of hidden bonus in this game, as the hidden RANDARs,
really useful since so many years as everyone knows.
Bonus CG : At last screen of the ending, push left direction and
L button to get a bonus CG, it will vary accordind to the difficulty
level, if my memories are clear.
To
have a faster game : This hint is a bit technical because a french
"switched" SUPER NES and a french version of the game
are needed. Why french ? Because of french TV standard, the game
console had to be in 50 hz to work with no problems, in Japan
and USA it works in 60 hz. The result for us was a loss of game
speed, but some conscientious companies had modified their game
so French game version could be as quick as others. It's the case
of that SUPER ALESTE so if you play french version on a french
50 hz game console, it's as fast as others, then with the switch
you can step to 60 hz mode, then all will be faster than in original
game, scrollings, enemies, shots, even musics with boosted BPM
sound more hard-core. The game is more difficult but it's fun
to play a more hard version than original, moreover it proves
that SUPER NES could do better and quicker whitout technical problems.
STAFF
Executive
producer
-AKIRA KOBAYASHI
-MOO NIITANI
Producer
-JUNICHI TSUNODA
-MASATO TAKENO
-TAKA TANIDA
Plan/game
design
-JEMINI HIRONO
Program
-JEMINI HIRONO
Graphics
-JANUS TERAMOTO
-KEROL WATANABE
-ITOH
-KOSHIO
-SAWA
-OHNISHI
Sound
design
-TAKEUCHI
-NAGAO
-KATSUMI TANAKA
Special
thanks
-KATSUJI SUENAGA
-MATSUOKA
-COMPILE STAFF
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